Figma
Figma

Creating Scalable Components in Figma for Your Pattern Library

Figma's Design Libraries are very powerful tools to create reusable components and develop Pattern Libraries. However, it's important to set up your components correctly from the beginning in order to get the most out of them. Today, I'll show you the best way I found to set up UI components in order to maximize their scalability across all their design states.
Figma
Figma

Versatile Image Filters for Figma Components

Use layered blending modes and fills to create more versatile image filters across your component instances. When dealing with multiple instances of components, applying image filters across children can be difficult. The Image Filter tool works well but lacks batch editing and changing image files can reset the filter controls.
Cinema 4D
Cinema 4D

Free Alembic 3D Dust Particles to Use in Your Scene

Learn how to make animated 3D Dust Particles and download alembic files that can be dropped into any 3D scenes to add floating particles quickly and efficiently. Additionally, get the original C4D scene with all the controls and objects to create your own 3D dust.
Web
Web

How To Correctly Migrate Away From Google Photos (to iCloud)

Downloading all pictures from Google Photos via Takeout often messes up the EXIF data of images. If re-importing elsewhere, it's important to fix that data in order to have a successful import that stays in chronological order and with the correct GPS coordinates.
Cinema 4D
Cinema 4D

Creating a 3D Print Material in Cinema 4D + Freebie

In a material study of an SLA 3D print material in Cinema 4D with Redshift, I analyze real prints to recreate the plastic look, translucence and horizontal layer lines as closely as possible. Follow the process below and download the source files to try it out yourself.
Cinema 4D
Cinema 4D

How To Make Beautiful Minecraft Renders In Cinema 4D

A tutorial on how to create beautiful and photorealistic renders of your Minecraft worlds in Cinema 4D. The following tutorial is a demonstration of the core steps I go through to make renders. I obviously add and modify things from one render to the other, but these steps are always the same.